On this week we had another lesson on how to animate from planning to polish in the splinning pass, more or less like this:

1. Planning your animation.
Start thinking about what you want to do, and try to find and made as much references that you can.


2. After that, start the blocking pass.
- Make sure about your camera because the silhouette must work fine
- Start a rough block and capture the feeling of the important poses;
- Push them after make sure they are working;

3. Put the breakdowns.
- Divide your animation and work in sections;
- Don't forget the overlap and put weight on that;

4. Director/Mentor tip (looks like the teacher on Juan's shot haha!).
- Remember your goal, and make sure your mentor knows it too;
- Be specific and be ready to receive critiques.


5. Apply the notes.
- Put all tips into practice;
- Go to spline;
- Re-check the spacing;
- Re-check the path of action;
- Clean all curves and nail it.


6. Have fun!

Besides finishing our last shot with Ballie (phewww..), we started to plan our next shot.
See ya!

A quote to finish this amazing year:
"I have never in my life learned anything from any man who agreed with me"
                                                                                         - Dudley Field Malone







Hips one more time, because they are important. 
Take a walk in front of mirror and look at the movement of your hips. Have so much importance on your hip so that movement can happen. This is because the hip start and drive the movement and this make a huge difference between a good animation and a bad animation. When we stand, our weight is never centered between the legs. For this reason, we shift to one leg or the other to distribute the weight. When you do it, it forces the hip to make an angle up on the leg that is taking the mass of your body. 

"And why I don't fall?"

Because your Center of Gravity. Remember: all body is pulled to the center of the  Earth, because the Earth's mass is greater. Otherwise, if we jump off, would leave the Earth orbit. Therefore, Center of Gravity  is the point where you can balance all these forces of attraction.  

To simplify finding your center of mass, you can draw a line from the neck down to the heel of the supporting foot and you can see if your pose is working or not. 

"Okay. But what if my pose is extravagant?"

Well, always remember your hip is driving and starting the movement. Give attention to it to make your pose works. Let me show an example. 

Look what she did with the arm to balance the body. And look how the body is distributed between the center of mass. 

"I can break the rules?"

Yes, you can. In animation, we have freedom to exaggerate but, as always, know dosing and where you will do it. You can break the rules, but if you ever do it, lose the believability
Woosh, after choose what you will do, record and take a lot of references, have made your thumbnails... Is time to animate!

In the Animation Mentor we have to give a Stepped version.

"Yeah... You show it before. What exactly you need to show in a stepped mode?"

Since the stepped mode will give a "stiff" animation, you need to show the most important points like your keyframes, breakdowns and some inbetweens.

- Be sure about your camera! If you change after start it, sometimes your silhouettes loses the clarity;
- Focus on strong poses: as you are showing your idea without some in-betweens, you need to be clear;
- Try to be sure where you want your breakdown: Start to think in your arcs and use the breakdowns to define motion in your animation;
- If you can add overlap, do it. As much information to show to your director, better for everybody;
- After doing your poses, start to think in your timing: Adjust and watch till the timing be clear enough. Don't forget to add anticipation when necessary.

"Okay... What more?"

Feedback! Always be ready to receive and give feedback to everyone. The process will let you tired and your eyes addicted. So it's always good to receive some fresh eyes, even during the blocking... After all, this is where you should be clear while you present your idea.


Woot. How long!

I'm on a trip since I start class 2 and didn't have time to balance my life with my blog... So here we go!

I'm sharing with new classmates lessons in Class 2 (Psychology of Body Mechanics) mentored by Patrick Danaher! He worked at the new feature Hotel Transylvania, and was a great opportunity to be able to absorb what he has learned and produced for this different cartoony experience, which provided a new style for 3d animation.

Without drowsiness, begin the week researching what we will do one more exercise in our little ball with legs. On Class 1 we learn the various principles that we apply in our animations. The importance of each step to get the final animation. Now it's time to use them!

"It's been so long ... Could you refresh my memory?"

Sure. Let's talk about blocking, which is focused in class this week.

When you have an idea, you need to work it until it becomes something concrete. After that, you need to express and sell your idea and that's the purpose of the blocking phase.

This week has opened my mind about the priorities for your shot in the first stage. Before start your shot, make some questions for yourself:

- What are your goals for this shot?
- How many frames do I have to sell it?
- In your reference, the action is clear enough? The timing is acceptable?

Normally the body mechanics shots on the exercise are fast. You have between 5-10 seconds, so you need to have a clear goal for that. They will give a step and a big jump? Will just wait and kick? Keep it simple. Doesn't matter if you will do cartoony or realistic or even a mix... Just make it believable! After clarifying that, I think you're ready to start blocking.

"How do I know this will be believable?"

Once you have a clear idea of exactly what you want... Look for references! Or be unique.. Make your own references. You don't need to be an actor or have awesome abilities with your body to show the idea.

After that, make thumbnails. Yeah! About your poses... You can do it in a different ways! Have some who prefer to do like a storyboard and exaggerate the poses on the 3d with drawing or your feelings, I don't know... The possibilities are infinite. My mentor, for example, prefer to take just the most important poses of the shot (something between 3 and 5) and make roughs of this, exploring more these poses.









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